Designing for the iPhone is a refreshing experience

The web we all know is rife with uncertainty. We don’t know the viewer’s screen size or resolution, we don’t know the gamma of someone’s screen, we don’t know if they’ve got a certain typeface and/or exactly how that face renders on in their browser, we don’t know the browser they’re going to use, etc.

But paper, on the other hand, is full of controls. Fixed size, fixed faces, fixed colors. What you print is exactly what someone sees (assuming you’ve done your homework on color and paper, etc).

So the iPhone is a weird mix. It’s the web, and things can scroll, and the data is pulled from remote servers, but it’s also a fixed width, a fixed browser, fixed typefaces, etc. It’s pretty cool and a really refreshing design exercise.